Monthly Archives: February 2011

Merge

This is just a quick note to say that I’ve axed marianchurchland.com, and brought its remnants over to Hchom (see “Books” and “Bio”). I never updated it with news, and Brandon is much better at caring about that sort of thing anyway, so … Continue reading

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The Crossing

Now back to Goblins, and (more or less) to reality.

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The Crossing

Playing The Crossing, I would have to be a simulacrum (as some of you guessed I would). Not that it’s an easy decision, mind you. I’m writing a book about this world, so I have all sorts of personal attachments to various … Continue reading

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The Crossing

Any videogame that I make is, of course, going to have mountains in it. The Crossing, though, is mainly an arrid world. The group of islands and small continents is surrounded by uninhabitable dryness. A fisherman would not be able … Continue reading

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The Crossing

Playing a big open-world RPG, the main task available to you, of course, is to go out and find things to fight. That is true of playing almost every game, perhaps. One of the things that still seems to define … Continue reading

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Intermission

Marian is away from the internet today. More crossing stuff soon. – Brandon (muffin concubine)

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The Crossing

Today, having described the playable races, I’ll talk about how you can specifically and elaborately customise your character. Let’s start with the standard, facial customisation.

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The Crossing

There are three playable races in The Crossing: humans, gate people, and simulacra. Choosing which race you wish to play as is the first thing you do upon entering the game. So let’s begin.

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